![]() In Trainer battles you can choose to retreat, but it's a forfeit (i.e.I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon. There are a variety of Heal Moves, some of which have benefits other than just healing. Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves.Healing potions that heal a percentage of total HP, + a fixed amount of HP.Requires different strategies for success. Arenas where you have to fight three trainers in a row, without being able to go to a medical centre in between. ![]() I don't know why EvoCreo did this, but I think it'd make sense for Tuxemon as well, because with only five elements it's already going to be easier to cover all types. Five rather than six creatures in the party.These serve as that game's equivalent to HMs, so you never need to waste a technique slot on Surf or Cut. Just like techniques, you can swap out any you have learned. There are Traits, which I think are like Pokemon's Abilities (except you can swap them out) and Abilities, which I think are out-of-combat benefits.There are nice little touches, like the home screen having a little scene that features you active creature.if you would get Shell twice you instead get Hardened Shell. Conditions continue beyond a single battle, even positive ones like Shell.Instead, the technique gives you Shell, which gives you Defence +1. All stat changes come from conditions, so you never have a technique that gives you Defence +1.It can still only use four in battle, but out of battle you can switch these for any other techniques. Related to there being no PP is that a creature knows all the techniques it's ever learned.This is a really nice element to the game, and it adds a tactical touch missing from PP. Instead, each move has a number of rounds until it is available again (including "1", in which case it is always available). You don't see the battle in progress (because the ad is playing) or what XP you get, you just get told at the end if you win or not. It plays an ad, which is a clever way to monetise the game. You can even click each condition and it tells you what it is and what its effect is. Then that information is hidden again until you request it, giving a beautiful large battle arena (which looks pretty). Information about the battling creatures is visible if you tap on their HP bar: it tells you their name, level, what conditions they are subject to, their typing, exact HP, etc.For example, if there's just one creature you haven't grabbed in an area, you can wade through the long grass or you can just keep an eye out for one wandering around. This adds a nice mix, where you can chase/run away from some visible creatures, while also getting random results from the grass. They have some monsters wandering around the overworld, as well as tall grass encounters.Some things that are worth thinking about/work really well for EvoCreo are: They've clearly put a lot of thought into making it easy to play on the mobile: buttons are in sensible places, things respond to being clicked on as you'd expect them to, etc (although there's still too much clicking to get to the next bit of text, which is something Tuxemon and Pokemon also struggle with). EvoCreo is the best mobile game in the monster catching-and-fighting genre that I've seen so far.Īlthough there are lots of things Tuxemon does better (for one thing, choosing 16px tiles means more of the map fits on screen), it's definitely worth playing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |